12/3/2023 0 Comments Thunderous teleport 5e![]() ![]() Why they messed this Spell up, and how they overlooked its vague explanation of what it actually explicitly does, is beyond me. This is one of those Spells where the Definition is not very clear causing one to rely upon the more vague Fallback Definitions based upon how it is worded, and the Explicit Definitions mentioned in the PHB/DMG Books. All Creatures touching the Ground within Range.The reason why they didn't list it as "Self (10 Feet)" is because then it would become excluded from certain Range Enhancements and certain Effects, such as ones that require a Spell to have a Range of at least 10 Feet, as then the Range would be "Self" with a Target of "10 Feet" when it is in fact more akin to During said year, the cost of 50gp a day should be easy for the character to earn doing magic work since the spell only takes 1 minute per day.ĭo not get me wrong, I am not saying you cannot homerule it like you do, just coming with a way to do it as intended without removing the "Fun" part since allowing to make a permanent circle in 1 day at 5.48% of the cost is VERY overpowered.Monstrous Compendium Vol 3: Minecraft Creatures The corresponding year does not have to be played out, it could be a point during the campaign where it would fit with a break of 1-1.5 year before the next world-ending threat emerges, and then saying "There will be a break of 1.5 years, anything you want to do during this time?" will then allow the teleport-caster to say "I want to make a permanent Circle in our fort". I make the cost 1000 gp and it takes a long rest which includes you designing your own rune sequence, making the circle, and using magic to infuse the chalks and inks into the stone.īecause for an adventurer having to spend 50 gold a day is at least 18 grand and spending a year in game on the same area. * - (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) You need not use the circle to teleport when you cast the spell in this way. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You can commit a new sigil sequence to memory after studying it for 1 minute. You can learn additional sigil sequences during your adventures. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. Each such circle includes a unique sigil sequence-a string of magical runes arranged in a particular pattern. Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. ![]() Monstrous Compendium Vol 3: Minecraft CreaturesĪs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. ![]()
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